I started by observing her highest point in the cycle and working out the time taken per step in relation to keyframe. I blocked this out, creating a shuffle like movement with the feet and blocked the arms using movement keyframes.
From this, it was more a case of getting down to the fine details of the walk. The head is position slightly forward from the mesh and leads the rest of the body. The high point is observed when the characters back foot lifts of the floor, giving him a slight boost, and lowers when the moving foot lands on the ground. After this i rendered them using movie maker and batch render on maya. I took them from a front and side view so that the walk can be better obsereved. These are the results.
No comments:
Post a Comment